Tag: games

ARTICLE: 5 Things I Learned from Making Casino Games

After 3 years working in the casino games development industry for one of the most prestigious companies in the world, I leave realizing that I’ve learnt much more than I had thought when I set foot on my very first day. Most of the lessons learnt have improved my outlook on game development as a whole, but some have dug… Read more →

ARTICLE: Will Games Ever Become an Art?

In Germany it is illegal to use nazi references, including flags, in various ways. One of them is games. Wolfenstein for instance, is a game that looks very different in Germany. However, movies are not put under the same scrutiny. Reason? Movies are considered art. Games are only entertainment. But, is X-Men First Class less entertainment than a video game?… Read more →

LESSON: 7 Ways to Monetize Your Game. Which One is Yours?

At the start of a game’s development, it’s challenging to find an optimal way to monetize it. Above all, you must find a monetization method that is compatible with your game. In a way, your monetization should be integrated in the same way you would with a game mechanic. DIRECT SALES This one is the most straight forward. Players pay to buy… Read more →

ARTICLE: Why Should Game Designers Play Art Games?

Playing all the AAA titles available out there will only do you good if you are working at a studio that develops AAA titles. Even so, playing Auteur Games will still be extremely vital. Most big titles out there are innovative in scope, but not necessarily innovative when it comes to content. Most game designers are not currently working on… Read more →

LESSON: Help for Non-Artists

I’ve met many programmers facing a single major problem when they attempt to create their own games: Art. They suck at it. It’s great to collaborate with other people who share talents that you lack, but a lot of times you don’t find the right person, or you do find someone but they may have a hard time committing without getting… Read more →

ARTICLE: Do Abstract Games Have a Story?

Many abstract games don’t seem to have a story. And while there may not be characters involved, there is still a story arch, a trip that the player goes through when playing. This story arch is filled with moments of tension, excitement, success, failure, meditation, etc. A game without an interesting trip lacks engagement. Stories have specific structures: beginning, middle… Read more →

ARTICLE: Is Being an “Auteur” Simply Being “Repetitive”?

When it comes to film, most of the directors we consider “Auteurs” are those who deliver products with great similarities in style and subject matter. Examples of this are: Tim Burton: Dark, Fantasy, Creepy, Playful. Woody Allen: Comedy, Absurd, Ensemble, Romance. Martin Scorsese: Mafia, Voice Over, New York, Fast Cuts. This “personal style” is what makes their films easily recognizable.… Read more →